Entry tags:
security chief
![]() At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone. "Hello. It's time to get to work..." You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#007. The room itself is a simple, barely stocked office that was clearly some kind of security office. Welcome, Security Chiefs. It's time to get to work and arm your fellow residents. |
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what will he find? ]
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There's a small medical office with a few medical supplies, but it's been largely picked clean. There's nothing really of interest in it, and there's no Rhys Rhyson hiding in here, thankfully. ]
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it's an observation that he tucks away for future reference, as he steps back out of the medical office.
but since i also don't know where any of these rooms are on the map, and since there was (at least) one other unlocked room besides the security office and this medical office, he's going to make his way to that third room! he opens the door once again, very carefully... to see what lies beyond that mysterious door.
you can't convince him that rhys isn't out there stabbing people willy-nilly ]
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are those electrical devices dusty, as if no one has been in here for a while, or do they seem dusted and somewhat well-kept?
(additionally, are there any other open rooms, or are these two the only ones?) ]
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but since there aren't any other rooms, he carefully shuts the door to the communications room behind him, before returning to his room for an entire three hours of sleep. ]