Entry tags:
think tank
![]() At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone. "Hello. It's time to get to work..." You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#414. The room itself is a simple, barely stocked office that seems more like a storage closet than anything else. However, the radio, the televisions, and computer terminals give the impression that this might have been a communications office of some kind. Though, interestingly, it seems that you're not alone. It looks like you have a partner for the work ahead. Welcome, Think Tank. It's time to get to work and find out who among you is trying to kill everyone here. |
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He blinks.]
That's it?
So... if this is true, then... the other Alice isn't one of the killers, right?
paging judy
...Depends. Just like the staff members and us, there's benefits. Wonder what those are.
[ She'll speak up a bit, hoping maybe Judy will hear her??? ]
Judy, are you there? I have a question.
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CAL YOU CAN JUMP BACK IN, SORRY
Sure hope that means if they're staff...
[ She doesn't expect Judy to be blunt. Instead, she looks to Alice? ]
Then the grudge dies here. She's innocent and we have to start looking for clues and signs from others.
IT'S ALL GOOD i was distracted anyway
Fine. I'll try to keep an eye on some people then, maybe figure some stuff out without... making it obvious.
[Ugh.]
This is gonna suck.