Entry tags:
think tank
![]() At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone. "Hello. It's time to get to work..." You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#414. The room itself is a simple, barely stocked office that seems more like a storage closet than anything else. However, the radio, the televisions, and computer terminals give the impression that this might have been a communications office of some kind. Though, interestingly, it seems that you're not alone. It looks like you have a partner for the work ahead. Welcome, Think Tank. It's time to get to work and find out who among you is trying to kill everyone here. |
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[That's just muttered, though (Liz, be more careful???) and then he nods.]
Who else? There are...a lot less people to choose from now.
[It's kind of harder and easier all at once, except he doesn't want to think about it that way.]
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[ Elizabeth thinks for a moment, finally pulling away. ]
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That makes it hard, really.]
That's practically everyone who's left.
Look--Alfendi or Alvin?
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Alvin? Everyone else seems to have their suspicions. If he's innocent, would you like to pursue him this afternoon?
[ She believes in you! ]
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I've talked to him before, so... that should be fine.
Alvin then.
Let's see how shady he really is.