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mod journal for 62 ([personal profile] judgejudy) wrote2016-09-12 12:20 pm
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map (overseer)



The ground floor of the complex is the promenade and mostly occupied by the atrium. The atrium stretches up three stories to the natural lighting, which simulates the passage of day and night even though the Vault is housed far underground. At the atrium's center is a large fountain. A sign politely reminds you to not drink or swim in the water. The promenade seems to be filled with lush plants, but inspecting them will quickly show that all of them are fake. The south end of the complex has both a glass elevator and stairs with access to every level.

Views of the Atrium: one, two, three

CAFETERIA : A clean, simple cafeteria with very little of interest. The cafeteria is quite large, certainly far larger than it needs to be for only 35 people. Meals are served three times a day: breakfast, lunch, and dinner. A machine is adjacent to the kitchen which will dispense a cafeteria tray full of food which you can select, but it's all pretty bad, even by cafeteria food quality. Still, it's edible and will fill you up, so it could be worse. The meals the machine dispenses are all standard cafeteria food fare.

COMMUNITY KITCHEN : If the cafeteria's offerings aren't to your liking, you can always try and cook your own meal instead. The kitchen is well stocked with tools to make nearly any meal you could like, but the only food actually in the kitchen is all canned. Canned vegetables, canned meats, etc. For different or fresher foods, you'll have to request them from the commissary.

COMMISSARY : The commissary is the complex's "store," though no one ever works here unless you have an inkling to do so. Instead, there's a terminal sitting on the counter where you can request a wide variety of items. For more, please see the commissary page.

BAR & LOUNGE : An elegant, if simple bar and lounge for rest and relaxation. The robotic bar can make any drink you'd like, though the bottles can't be removed from the contraption. The robot will not serve anyone under 18 an alcoholic beverage. However, it seems like smoking is allowed, as you'll also find a corner with a cigarette machine that dispenses by the pack, and also offers single cigars, lighters, and matchbooks.

COURTROOM : The solemn room in which justice is carried out. Trials take place in this room, and during a trial, residents may not leave until justice is served. Bottled water and light snacks are provided, but otherwise you'll have to bring anything else you may need. Residents may cast their vote for the guilty in the Judgement Theater. During executions, the panels of the right side of the room will open to allow residents to witness the execution.

JUDGEMENT THEATER : During a trial, residents may step into the Judgement Theater to cast their vote for the guilty verdict. The voting both is a simple terminal where they may pick from a list of residents for who they believe has committed the crime in question. Once a guilty verdict has been reached, the Judgement Theater is where the mandated execution(s) take place. Only the guilty and the executioner may enter the room, and either one of them or neither of them will leave.

VIEWING STAGE : Once curfew has been lifted for the morning at 8AM, the overhead door at the North end of the complex will raise to allow residents to step onto the Viewing Stage. The stage sits against a large glass window that gives a full view of the Operating Theater half a landing below the stage. The Stage will close again at noon.

OPERATING THEATER : An large, mostly empty room. There's some medical equipment and modern gurneys scattered around the room, but there's not much of interest generally speaking. However, this is where the dead often show up, and sometimes in rather disturbing condition. This is where scientists carry out their work in the evenings. The room is disinfected after being contaminated from noon to 4PM, and cannot be entered during this time for safety reasons.

PROGRAM LABS : The scientists' personal labs for carrying out their work. The labs contain a plethora of medical equipment, chemicals, computer terminals (all including operational files), the room filtration system controls, and is where special tools for carrying out the mission directives can be requested from Judy. Scientists are not restricted to lab access during curfew hours, but it is recommended, as the general population cannot access this area and will notice their absence. This room is locked during the Operating Theater decontamination process.




APARTMENTS : The complex provides eight apartments that are at the top of efficient luxury. All apartments include a kitchenette, dining area, one bed, and one lounger couch. While the lounger can comfortably allow two people to sleep so long as they don't mind snuggling, the bed only allows for one occupant. As such, residents will have to come up with a system for hotbunking or make arrangements in other rooms that may be amenable to additional occupants. However, max occupancy for a room is five people. For official room assignments, see this page.

COMMUNITY BATHROOM : The community bathrooms connect the resident apartments to the gym, and provide the necessary hygiene amenities for both. Bathrooms are not segregated by gender, but Judy will be watching for any misbehavior. The community bathrooms include ten toilet stalls, ten showers, and one sauna on the gym side of the bathrooms.

RECREATION ROOM : A general purpose room for use by residents. The recreation room contains basic forms of entertainment such as a pool table, a free to use pinball machine, a jukebox, and a ping pong table. Residents may also take anything they want from the selection of basic entertainment items such as decks of cards, balls, board games, and other basic entertainment.

GYMNASIUM : Other than the atrium itself, the gym is one of the largest rooms in the complex. The majority is taken up by the running track, but in the center of the track, there's a variety of standard exercise equipment, weights, and even a boxing ring. Sporting equipment may not be removed from the gym, since this is intended as community equipment. However, despite the boxing ring, there are no boxing gloves present, so it looks like bare knuckles boxing is your only option there.

TECHNOLOGY LAB : A general purpose workshop for tinkerers. The tech lab includes equipment for everything from woodworking to robotics work, such as power tools and more advanced terminals than those offered in the Media Lab. There is also a small variety of starter kits if you would like to learn such trades, such as a kit to build a birdhouse or to build a basic, coffee cup sized robot. While finished projects can of course be taken from the lab, equipment may not be removed from the lab, since this is intended as community equipment. A small stairway allows access to the technology lab balcony on the second floor.




TECHNOLOGY LAB FLOOR 2 : Additional space for the technology lab with direct access to the second floor. See Technology Lab.

LIBRARY : A simple and small, if somewhat dilapidated library. The subjects that the books cover aren't very extensive, and are largely fiction, though there is some non-fiction present. While none of the books have publishing dates, they only seem to cover up to 1940.

CLASSROOM : A basic classroom that seems to be for roughly high school curriculum. There are textbooks and supplies, but must like the library, the subjects covered only seem to go up to 1940. There is also a supply closet where basic school supplies can be taken, including some art supplies. The classroom overall gives the impression of being a sort of one room schoolhouse for the complex.

INDOOR GARDEN : While calling the garden a greenhouse isn't quite accurate, it certainly is a far more practical garden than a pleasure garden. The garden is equipped with UV lights, gardening tools, and seeds, though everything that grows in the garden is for practical uses, which largely means food. A closed off section from the prettier part of the garden also includes a tissue culture lab, which despite the name is simply where samples of plants seem to be growing for planting in the main garden later.

MEDIA LAB : The media lab is a computer lab of sorts, and provides a small selection of entertainment. While there's no network, the computer terminals all include very basic programs and games like those you would find on a Windows 95 computer. Selections of games of course include Oregon Trail, Ski Free, and Kid Pix. The Media Lab also houses the operational panels for the entertainment theater. While the selection of movies only goes up to 1940, there's a very wide selection of movies up to this date.

ENTERTAINMENT THEATER : Using the operational panels located in the media lab, the entertainment theater is where you can watch any movie of your choice. The couches are comfortable, the the theater itself is relatively small, which gives a comfortable, private theater sort of feel. Popcorn not included, unfortunately.




POWER GRID : The power grid for this sector of the Vault. Like all Vaults, this sector is powered by clean and efficient nuclear energy. However, as such, safety precautions must be taken before entering the grid. Decontamination showers are required when entering and when leaving the grid. The power grid must be temporarily switched off if the reactor needs to be entered, as there is a deadly amount of electricity being generated at all times. Finally, if the reactor must be entered, Hazmat suits (provided in clean room) must be worn at all times. In addition, these suits are certified for ten minutes of usage within standard safety thresholds for radiation. Further exposure may lead to radiation poisoning. Geiger counters are also provided in the clean room for evaluating radioactivity after exposure.

OPERATIONS OFFICES : Includes offices for the normal operations of th0000x60001
Kernel panic - not syncing: Attempted to kill init!
Pid: 1, comm: init Not tainted 2.5.32-220.e16.x86_32 #4
Call Trace:
ffffDATA CORRUPTED
DATA CORRUPTED
DATA CORRUPTED

Program received signal SIGSEGV, Segmentation fault.
0x1c0005c2 in main () at DATA CORRUPTED

Segfault detected. Please contact your system administrator.


While you'll be able to see the layout on the map, none of the rooms other than the power grid and associated rooms and the hallway to the overseer's office can be accessed.




ROBOBRAIN CONTROL CENTER : Control suite for Robobrain Operating Systems, including servers for primary operations of Sector 27. As per Vault instructions, this room is currently on system lockdown to prevent experiment contamination. Robobrain No27 (Designation: JUDY) may be contacted from appropriate terminals or through voice commands. In case of emergency, please contact your Vault-Tec representative for emergency override code.

OVERSEER'S OFFICE : The Overseer's office is a general purpose office for the Overseer to safely conduct and lead the experiment they've been tasked with. The office includes a variety of official Vault-Tec office supplies, a terminal with a unique password lock, and one locker stocked with Vault-Tec security armor and one stun baton (for use in emergencies only). The window located in the office is a one-way mirror which allows the Overseer to enjoy the view of the Atrium without residents being aware of their presence.

OVERSEER'S QUARTERS : The Overseer's private quarters. As thanks for their loyal service and for undertaking the task ahead, the Overseer's quarters are fully furnished and stocked with many amenities of the modern day from an ice cold Nuka Cola machine to a supply of Day Tripper to help them with their work. Due to the nature of this experiment, prolonged stays are not advised so that the residents do not become suspicious.





The overseer can view the floorplan for this level, but due to the mechanical fault in their door, they cannot currently access it and go investigate.