judgejudy: (Default)
Surprise! Now you're about to find out why the setting is so secret. :)

Which is to say for an OOC explanation to be clear, 62 is actually taking place in one of the Vaults in the Fallout universe. If you're familiar with Fallout, that's awesome, and if not, no worries! I'm here to answer any questions you might have.

So if it wasn't clear, the reason that accepting this role was contingent on you being okay with AUing your character is because... It is an AU! Your character has always lived in the Fallout universe—They were a normal person that lived somewhere in the continental United States before the Great War that ushered in a nuclear Holocaust. Your character was hired by the Vault-Tec Corporation, a company contracted by the United States government before the Great War to design and produce the vault system, a vast network of complex bomb shelters. Almost all of the Vaults are actually horrific experiments of some kind, and of course Vault 62 is no exception.

Your character would have known that their job would involve them doing morally questionable things and potentially killing people, but that's about the extent of what they would have known. They won't know the experiment itself in any detail until they read the IC files. In short, the experiment being conducted in Vault 62 is about tampering with memories and temperament. Your character believed that they were free of having their memories messed with when they accepted the job, but... Of course that wasn't true.

Like the rest of the residents of the Vault, your character was subjected to a form of the memory modification, though the scientists' + overseer's were a special case:
  • Your character will believe they were brought to the complex by a mysterious, all-powerful organization. They won't be able to remember the name of it, but they'll remember being offered whatever it would take for your character to accept an offer of employment. This can be as big or as small as you want, since the offer itself isn't actually real. Because—

  • Your character will believe that they are a "canon" character... At least at first. The canon memories that your character has were generated by Judy, and they're very convincing memories. However, the motive mechanic for the game is that when a character kills someone else, they'll regain a memory. For the rest of the game, these will be their canon memories in the memory bank, should they choose to kill someone, but for the scientists + overseer, they will be regaining one of their "true" memories, AKA their AU ones.

  • As such, this post is your "real" memory bank, where you'll be cataloging your AU and what memories your character will regain as they kill. While the rest of the game will regain their canon memories as they kill, the scientists will be gaining their AU memories instead. This isn't obvious to the rest of the game yet, but one of the main mechanics I expect to be able to catch people will center around them regaining their memories, as that's the only way to regain them. So have fun with this as your characters may start to question which sets of memories they have are the real ones. :)

  • As a part of the memory modification process, your character will now have increased aggression and lower inhibitions. Have fun murdering, basically!

  • Your character will also believe that they're the only ones that can leave the complex. This isn't quite completely true, since the wording implies that the scientists + overseer are the only ones that can leave, but in truth, it's purely numbers. It can be the four scientists + the overseer, or it could be five survivors. There's no way for the control systems to tell the difference. Your characters will likely learn this throughout the game's progress, but at the beginning, they're likely to believe that everyone else is doomed and they're the ones chosen to survive.

  • Your character will have full access to the Vault, save for the true, upper floors like the Vault door. Scientists have a special meeting room (to be revealed on the first day they meet), and will be given access to a map of the facility + a key code to enter any locked room. These rooms will gradually be opened to the rest of the game, but your character can access them at any time. However, they shouldn't do so in front of anyone else for obvious reasons. In addition, your character is not bound by the curfew restrictions, so they're able to do whatever they want at night.

  • Remember that the Fallout tie is OOC information, not IC! Your character will have no memories that this place is a Vault, of Vault-Tec, or of the fact that a nuclear holocaust occurred, or at least not until endgame when the rest of the game learns the truth. Their AU memories that they regain are going to be about their more normal life before things got crazy, and should roughly parallel their canon lives, at least so much as they can be AU'd into Fallout.

This is a post for discussion of your AUs, since your characters likely would have known each other as co-workers before the Vault, and also a place to store that information. Once you've decided on your AU, please fill out the Employee File and your Memory Bank.

And finally, just to stress it, feel free to go as in depth or as basic as you want with the AUs! Since this wasn't quite advertised as an AU game (because that would ruin the premise/twist), I'm definitely not going to be harsh in forcing people to adhere to these. Have fun with it, and if you have any questions about Fallout or need help crafting an AU, there's a handy dandy thread here for that purpose!
judgejudy: (Default)

ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM
COPYRIGHT 2075 - 2077 ROBCO INDUSTRIES


Welcome, Overseer.




> Welcome
> Vault-Tec Instructions
> Personnel Files
> Vault Map
> View Vault Door Live Feed
> Open Control Center Door
> Open Overseer's Door





WELCOME TO VAULT 62

Overseer CIEL PHANTOMHIVE-

We'd like to thank you for accepting your new role as Overseer of Vault 62. This program, as you know, represents a critical research opportunity. The work we do together will lead to a better future for humanity- not only in these times of uncertainty, but far into the future, whatever it holds.

Your background in business will make you a capable leader to Vault 62 science staff, and your administrative background gives you the unique ability to lead and manage the general population as well.

As per the instructions laid out for this Vault, we also expect that you may be reading this again after the mandatory threshold for Phase I has been passed. We would like to wish you a "good morning" as well as welcome you to Phase II of the operation. Soon, you and the survivors will be stepping into a new world, ready to take the very best and lead the efforts to help rebuild our country. The data you and your Vault will be providing will be invaluable to the United States' efforts against foreign threats.

We at Vault-Tec would like to thank you again for reconsidering this offer of employment, and good luck.
Vault-Tec Human Resources




VAULT-TEC INSTRUCTIONS

The mission of Vault 62 is to fully research a new technology developed by the United States military meant to alter memories and mental states.

These prototypes are a modified version of the Tranquility Loungers (currently slated for extensive civilian usage in Vault 112), and have been specially developed to have a higher tolerance for longer usage. These prototypes have a higher interaction with brain functions and memories, and are slated to be used for rehabilitation of soldiers, advanced interrogation of enemies of the United States, and other classified uses.

The Loungers are able to modify memories of its users extensively, and Vault 62 seeks to determine the full extent as well as any side-effects that may arise from their usage, since preliminary testing determined that users may face increased mental stress, lowered inhibitions, and other psychological problems as a result of having their memories modified.

For the sake of controlled tests and results, Vault 62 has been divided into sectors where this experiment is being run at yearly intervals. Testing began when outside sensors determined that radiation levels have fallen to safe levels for surviving residents to evacuate the facility upon completion of their program. This sector is SECTOR 27 (PROGRESS: 27/27), and systems indicate that safe radiation levels were detected on DECEMBER 14TH, 2115. The current date is MARCH 16TH, 2142.

We have provided you with one General Atomics International RoboBrain (non-mobile variant). This Robobrain will assist you with running the experiment, monitoring daily functions, resident stress levels, and other important functions. Your RoboBrain has been preloaded with a Stress Testing operation, and will be providing additional instructions and information once residents have settled, which will officially start Phase II. The RoboBrain Control Center can be found on the upper level of the Vault, but we do not expect that you will need to access this sector of the Vault.

Residents of Vault 62 sectors are divided into three primary groups:

1) You, the Overseer. Your Lounger's memory protocols were disabled, and as such, you should experience no side effects from being sustained by the Lounger. You may feel some weakness and grogginess for the first week, but proper hydration and consuming the nourishment kits (found in your personal apartment) should have you back to normal within the week.

2) Your science staff. Your science staff has been tasked with providing the additional stressors needed to fully test the extent of memory modification and any side-effects that may arise. You will be leading a team of four top Vault-Tec scientists in this endeavor (see: Personnel Files). However, the science staff has been given a modified version of the resident modification program. They will be subject to the same modifications and delusions as residents (see below), but do not worry, as they will still understand their role in operators of the experiment. Scientists are part of a subset experiment at the request of the U.S. Military to attempt to increase aggression and lower inhibitions of subjects. Because of this modification, we expect that scientists may begin to regain their memories as the experiment continues, at which point we advise they be terminated to preserve the results of the experiment. After all, they believe that the process of memory modification is reversible, but this capability is still currently under development and is not expected to finish within their lifetimes.

3) Residents. Your sector has been populated by 30 residents from a variety of socioeconomic backgrounds. These residents have gone through the full modification process, and as such, will not remember their lives as citizens of the United States. New memories are procedurally generated by the RoboBrain, so there is expected to be little to no overlap between residents. Residents will likely believe they are from a wider geographic area and backgrounds than they truly are. If you hear strange or unbelievable stories, do not be alarmed. This is expected behavior, as we have observed this behavior when memories are generated by RoboBrain units.

Preliminary results indicate that reminders of their past memories can cause a variety of side effects ranging from increased stress to seizures, and as such, Vault 62 has been designed to remove all traces of residents' previous memories. Don't worry, as the staples of modern life such as Nuka Cola still exist, but this Vault has simply been prepared with special supplies and architecture as to not remind residents of their lives. As such, for the sake of not contaminating results, we would also like to remind you that you're bound by your non-disclosure agreement and may not disclose the nature of this experiment to any residents, including your staff. Disclosure will result in immediate termination by a third party.

Finally, because of the classification of this experiment (TS), the experiment is also intended to only permit the survival of Vault-Tec employees who have been granted proper clearances. Upon the start of Phase II, the Vault's biosensors will activate, and the Vault will unable to be opened until the sensors indicate the correct number of participants to ensure the secrecy that the government has requested. As such, the stressors are intended to help with this goal. If you feel any sort of stress over this, remember, you're helping your country by running this experiment. In addition, we have also stocked your personal quarters with a supply of Day Tripper for use as you see fit.




LIVE FEED

A flickering, green monochrome video pops onto the screen. It's very clearly a video feed from outside the Vault Door, as expected, but what the Overseer might not expect is the destruction that they see.

The camera is clearly very high up, on some kind of mountain, and it gives them a wide view of the wasteland before them. There are skeletons of forests and cities for as far as the eye can see. It seems that the worst did indeed come to pass, and the world fell into ruin after the bombs dropped. The sensors may indicate safe levels of radiation, but there's very little to return to on the surface.

In the distance, they can see a fuzzy, dilapidated skyline that they might remember as Atlanta's. Regardless of whether the Overseer is from Atlanta or not, they would have seen this skyline before when they came to the Vault. It's hard to make out any detail because of the quality of the video, but it seems that the buildings are in disrepair, since the skyline looks almost broken.

The camera can be rotated about 90 degrees in either direction, but the view is largely the same. It's a view of ruin and death, and from this vantage point, it's not even clear if anything is left alive at all.

The Overseer faces a question as they look upon the truth: is it even worth letting anyone open the Vault? At least here, they're safe from whatever may be outside.





OPEN CONTROL CENTER DOOR

ERROR!! ACCESS DENIED.
Unknown response returned when accessing Control Center door. Please contact your Vault-Tec representative.




OPEN OVERSEER'S DOOR

ERROR!! MECHANICAL FAULT DETECTED.
Please contact your Vault-Tec representative.

Profile

judgejudy: (Default)
mod journal for 62

Most Popular Tags