Sep. 8th, 2016

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MEDICAL



At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone.

"Hello. It's time to get to work..."

You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#000. The room itself is a simple, barely stocked medical office.

Though, interestingly, it seems that you're not alone. It looks like you have a partner for the work ahead.

Welcome, medical staff. It's time to get to work and protect the people around you, including your partner.

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THINK TANK



At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone.


"Hello. It's time to get to work..."

You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#414. The room itself is a simple, barely stocked office that seems more like a storage closet than anything else. However, the radio, the televisions, and computer terminals give the impression that this might have been a communications office of some kind.

Though, interestingly, it seems that you're not alone. It looks like you have a partner for the work ahead.

Welcome, Think Tank. It's time to get to work and find out who among you is trying to kill everyone here.

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SECURITY CHIEF



At some point when your character is alone, they'll hear Judy's even, calm voice speaking through the intercom system. The intercom is only speaking in this room, and it seems she's speaking to you and you alone.

"Hello. It's time to get to work..."

You're being given a chance to help stop or slow the game you've been trapped in. This isn't justice, and Judy wants you to help her stop this before it goes too far. Judy directs you up to the third floor, and though most of the doors are still locked up tight, there's one room on the Western hallway that you can now access through the code that Judy has given you: 6227#007. The room itself is a simple, barely stocked office that was clearly some kind of security office.

Welcome, Security Chiefs. It's time to get to work and arm your fellow residents.

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