judgejudy: (Default)
mod journal for 62 ([personal profile] judgejudy) wrote2016-09-03 03:55 pm
Entry tags:

scientists + overseer information

Surprise! Now you're about to find out why the setting is so secret. :)

Which is to say for an OOC explanation to be clear, 62 is actually taking place in one of the Vaults in the Fallout universe. If you're familiar with Fallout, that's awesome, and if not, no worries! I'm here to answer any questions you might have.

So if it wasn't clear, the reason that accepting this role was contingent on you being okay with AUing your character is because... It is an AU! Your character has always lived in the Fallout universe—They were a normal person that lived somewhere in the continental United States before the Great War that ushered in a nuclear Holocaust. Your character was hired by the Vault-Tec Corporation, a company contracted by the United States government before the Great War to design and produce the vault system, a vast network of complex bomb shelters. Almost all of the Vaults are actually horrific experiments of some kind, and of course Vault 62 is no exception.

Your character would have known that their job would involve them doing morally questionable things and potentially killing people, but that's about the extent of what they would have known. They won't know the experiment itself in any detail until they read the IC files. In short, the experiment being conducted in Vault 62 is about tampering with memories and temperament. Your character believed that they were free of having their memories messed with when they accepted the job, but... Of course that wasn't true.

Like the rest of the residents of the Vault, your character was subjected to a form of the memory modification, though the scientists' + overseer's were a special case:
  • Your character will believe they were brought to the complex by a mysterious, all-powerful organization. They won't be able to remember the name of it, but they'll remember being offered whatever it would take for your character to accept an offer of employment. This can be as big or as small as you want, since the offer itself isn't actually real. Because—

  • Your character will believe that they are a "canon" character... At least at first. The canon memories that your character has were generated by Judy, and they're very convincing memories. However, the motive mechanic for the game is that when a character kills someone else, they'll regain a memory. For the rest of the game, these will be their canon memories in the memory bank, should they choose to kill someone, but for the scientists + overseer, they will be regaining one of their "true" memories, AKA their AU ones.

  • As such, this post is your "real" memory bank, where you'll be cataloging your AU and what memories your character will regain as they kill. While the rest of the game will regain their canon memories as they kill, the scientists will be gaining their AU memories instead. This isn't obvious to the rest of the game yet, but one of the main mechanics I expect to be able to catch people will center around them regaining their memories, as that's the only way to regain them. So have fun with this as your characters may start to question which sets of memories they have are the real ones. :)

  • As a part of the memory modification process, your character will now have increased aggression and lower inhibitions. Have fun murdering, basically!

  • Your character will also believe that they're the only ones that can leave the complex. This isn't quite completely true, since the wording implies that the scientists + overseer are the only ones that can leave, but in truth, it's purely numbers. It can be the four scientists + the overseer, or it could be five survivors. There's no way for the control systems to tell the difference. Your characters will likely learn this throughout the game's progress, but at the beginning, they're likely to believe that everyone else is doomed and they're the ones chosen to survive.

  • Your character will have full access to the Vault, save for the true, upper floors like the Vault door. Scientists have a special meeting room (to be revealed on the first day they meet), and will be given access to a map of the facility + a key code to enter any locked room. These rooms will gradually be opened to the rest of the game, but your character can access them at any time. However, they shouldn't do so in front of anyone else for obvious reasons. In addition, your character is not bound by the curfew restrictions, so they're able to do whatever they want at night.

  • Remember that the Fallout tie is OOC information, not IC! Your character will have no memories that this place is a Vault, of Vault-Tec, or of the fact that a nuclear holocaust occurred, or at least not until endgame when the rest of the game learns the truth. Their AU memories that they regain are going to be about their more normal life before things got crazy, and should roughly parallel their canon lives, at least so much as they can be AU'd into Fallout.

This is a post for discussion of your AUs, since your characters likely would have known each other as co-workers before the Vault, and also a place to store that information. Once you've decided on your AU, please fill out the Employee File and your Memory Bank.

And finally, just to stress it, feel free to go as in depth or as basic as you want with the AUs! Since this wasn't quite advertised as an AU game (because that would ruin the premise/twist), I'm definitely not going to be harsh in forcing people to adhere to these. Have fun with it, and if you have any questions about Fallout or need help crafting an AU, there's a handy dandy thread here for that purpose!
jackhole: (pic#10152943)

[personal profile] jackhole 2016-09-29 05:52 am (UTC)(link)
NAME: Rhys Marten (née Bradwr)

AGE: 32

PLACE OF RESIDENCE: Langley, VA

BIOGRAPHY:
Rhys was born into an old, old money family, living a pretty lavish lifestyle since a young age. Hailing from DC, most of his family's money was invested into two things: politics and robotics. Rhys went to private schools as a kid and was the youngest in his family so fairly indulged by his parents, given free reign towards what he wanted to pursue. On the fencing team throughout middle school and high school, he eventually went on to study at CIT and focus on cybernetics, general robotics, and AI. While attending CIT, he met who would become his best friend, a guy named Vaughn and the two of them took advantage of their surroundings to go to party after party and hackathon after hackathon. It's, uh, pretty easy when you're the hot rich robot guy to get invited to any party you want.

It's at one of these hackathons that he met John "Jack" Marten, a former CIT student who only came back to visit the hackathons once in a while to keep his title of reigning hackathon champ. After a pretty snippy first meeting and Rhys losing horrendously at a hack-off against Jack, they became friends. Pretty close friends, in fact, and soon after started dating. It was around this time Rhys started working on the tech that would eventually become his cybernetic eye and arm, spending hours fine-tuning the project until a working prototype could be built. This is, of course how he met his second best friend -- Fiona.

In his last year at CIT, during his graduate studies in fact, his cybernetic arm prototype went missing and it took a long time to track down exactly where it went -- which ended up it being taken by a con artist to be sold on the black market. Certain events ended up distracting the both of them from taking revenge on each other until they settled into an uneasy partnership and later, friendship. In the end, Rhys had his prototype returned and graduated from CIT just in time to be offered a position at Vault-Tec.

Vault-Tec who was pretty impressed by his work as a student and so they helped him refine his cybernetic arm and eye technology, eventually even helping Rhys install it on himself in exchange for ownership of the blueprints. Somewhere during the course of this, Jack and Rhys decided to get married and move to Langley together to be closer to their work (Jack's at RoboCo and Rhys at Vault-Tec). Rhys' work with Vault-Tec was always a bit more... gritter and less moral than Jack would've liked but Rhys kept quiet and did what he was told because well, he enjoyed the ethical line they were toeing at Vault-Tec.

That's, of course, how he eventually ended up on the Vault 62 project. Vault-Tec knew that while Rhys would agree to any moral grey areas, he wouldn't so readily give up Jack and Jack wasn't quite as willing. Rhys' only stipulation to joining the project was that Jack would be kept safe there with them as one of the participants. Rhys, of course, fully well knew what this meant for Jack's memories but Rhys was too good a fit for the project so, they invited him on and saved a spot for Jack in the process. Just another lie for Rhys to tell, after all!

Back home in Langley they leave behind a Mister Handy bot named Loader Bot (or LB), another smaller robot of one of Rhys' designs named Gortys, and a German Shepherd named Helios. Another robot of Rhys' creation, Dumpy, joins him in the Vault but was damaged in travel so it's current voice modulator only allows it to let out piercing screams.
SKILLS: Programming, Hacking, Engineering
PICK AN ICON: Icon
Edited 2016-09-29 06:35 (UTC)